Orange Cast - Review

Developed by the Russian studio Team Renzy, Orange Cast is a long-awaited third-person action game, across a universe filled with lore, mysteries, and of course, lots of alien dangers. It is considerably more linear than what I expected but still manages to deliver quite the impressive content.

When I first heard of Orange Cast, my expectations were high, as with many others waiting for another horror space action game that could very well take inspiration from Dead Space, in a Mass Effect universe. Obviously fans took over this cross between titles as a gesture of hope, wishing for it to actually be true, sooner or later.

Remember, however, that Orange Cast is not the expected Triple-A experience, and leans more towards the “very ambitious” indie title that actually aims to deliver a full fledged experience. It’s far from perfect, and there are a lot of things that could have been improved, but all the fundamentals are still present.

Once Upon a Time... Space

If this one is going to surprise you in anyway, it’s probably in its story. There’s absolutely no way one can predict what will happen during the story, and there’s a good and a bad reason for it. The good is due to the constant twists, and the bad derives from the not-so-perfect translation. Still, the story can provide you with a level of interest, especially if you’re into sci-fi, with a lot of hidden references and small details about its universe.

It’s supposedly inspired by James S.A. Corey’s The Expanse, but that doesn’t say much, except how in the game’s universe different parties took over the Galaxy in a commercial way, where the wonders of exploration were silenced by the corporations. After that, I felt Orange Cast had a lot of original things going for it, including characters and events.

We play as a soldier who died in battle, but death in the current times does not mean a final rest, instead, it means a second chance to fight. While losing one’s essence, the military found a way to recycle useful human bodies, to continue the justification of wages for the war. A pretty good concept that develops a military and personal branch for players to engage in.

A Coverless Shooter

Orange Cast went through some changes since the initial release. It would be unfair not to recognize the studio’s effort to improve the gameplay, but at the same time, I have to wonder if it will ever be enough. I feel the foundations for the core mechanics are already severely simple to hold any major update. For instance, there isn’t a cover system, and crouch behind objects doesn’t necessarily work as it should.

Overall geometry seems somehow conflicting with the character movement. I found myself being stuck on floor irregularities, as if there's some geometry issues. In the animation department, they are actually decent, but easily repetitive.

As the story progresses, we visit and explore different planets, but every single time in a linear way. I’m actually glad it’s not another sandbox experience, allowing a more simple progression through missions and objectives. While visiting different planets, there will be some optional side-quests mostly asking you to complete generic missions with a weapon as a reward.

It wouldn’t be a shooter if I didn’t dive into it’s shooting mechanics. They work, but more in an old fashioned way. Shooting has been improved and is more satisfying than when originally released at least. Weapon handling has also gone through some changes, and is slightly better. Different regions offer different dangers, and thus requiring you to pick up and learn how to handle new weapons.

There was a clear effort to take Orange Cast into a different dimension, one where players could traverse the Galaxy. I cannot confirm this, but I do have that feeling. Fortunately, there’s a short segment where we do drive a small ship, but it’s very basic and barely worth mentioning.