From zero to hero
+ Challenging gameplay
+ Great story
+ Hundreds of collectibles
- Too dialogue heavy
- Lack of available languages
The story in Masquerada: Songs and Shadows is a continuous line that can be followed easily, so there is no reason to get stuck or lost in this game. In addition, all the collectibles of this game are easy to find, with the only requirement to move away from the linear path.
There is a lot of dialogue that can be skipped. I would block the ability to do this in the first playthrough since most of the game is based on those and skipping the cinematics would ruin the immersion apart from not having an idea of what's going on. At least, part of the chatting is done while walking to objectives.
I have encountered a few minor bugs that could be noticed with a naked eye, but that won't affect the gameplay. I'll go into more detail in a bit.
I started playing the game on normal difficulty and game over never appeared on my screen. With that, I don't recommend playing the game at the easiest difficulty at all, as it ruins everything the game has to offer. In its maximum difficulty, the game offers enough challenges causing the need to pause the game to get better positioning and swap characters, something way more flexible and complex to handle. As expected, you can’t bait the enemy by putting your allies in defensive positions, taking all the damage while you do the work because enemies are intelligent enough to defeat them in seconds.
As an advantage, you can revive fallen allies (in battle): If there is only one survivor, he is as well as dead but if there are two or more, there is still a chance due to revival not being something instant.
Anyway, if you feel like you can't defeat a certain boss, you can always change the difficulty in the middle of the game, without any need of restarting a chapter or the whole playthrough.
Thoughts about the AI
Enemy AI is much better than the allies AI. Also, I have to add that this AI gets better and better as the difficulty increases, allowing enemies to dodge the skills from time to time and their damage is also upped.
For this reason, you are allowed to swap between characters and stop time while in a battle to think about better strategies. This is a problem because you can’t control all the characters at the same time and it’s very very hard for them to survive, and unless you set your character skills in a very selective way, any ally may fall more than twice in a single battle. However, I suggest sticking to one single difficulty and not swap between battles, even if you find it too difficult, the correct combination of skills and allies can make the hardest battle feel like a tutorial.
Sometimes, you will be forced to play with an ally (due to the story) and choose between your current allies. Since there is no manual save in the whole game, this type of decision really matters and affects the gameplay, not only will it trigger different animations and dialogues, it also affects the difficulty of the battles ahead.
Content, price, and achievements
The game could originally be bought at 15€ while supporting the developers with Kickstarter, which surprisingly lasted a shorter time than expected. Honestly, if the campaign lasted another 15 days, it would have reached the peak of its goals.
€20 is the stable original price in steam today’s date (without the soundtracks).
With all the content, you should be able to finish the main story in 10-15h (depending on your skill and your reading speed), adding another 10 to get all the achievements. However, the campaign feels a little bit short and very summarized, something that has been fixed with the new game+ feature that I’ll explain later.
This game is filled with a wide variety of achievements, related to the story, collectibles (hundreds of them), and grinding objectives like activating certain skills more than usual (requiring a second playthrough).
I managed to get 97% of all the collectibles in my first playthrough but I was making sure to investigate everything, meaning that there are a few more hidden than others. Searching on the forums, I found that I wasn’t the only one missing a few pieces related to the lore. There was a known bug that sometimes would give the player the wrong collectible (fixed), so the thread that was used to talk about it became a thread to help people find their missing collectibles.
Meanwhile, there are achievements related to the dialogues, those can feel a little heavy and this may encourage the player to listen to all of them.
A piece of lore
The written lore in this game is very deep and extensive. In the beginning, it makes zero sense but after you put all the pieces together, you will discover more information about the past (and future) of all the characters related to the game making a very interesting story.
Replayability - A window of opportunities
By default, you can repeat any chapter that you have already unlocked in order to get more collectibles or to experience that part of the game again. However, it doesn’t become handy until you unlock new game+.
The addition of the new game+ mode adds more freedom and challenges to your new playthrough. It is very useful to play the game on the hardest difficulty if you haven’t done before. This wouldn’t be possible without the help of Kickstarter contributors (that barely reached the goal for this extension) and I’m glad they made this decision because, without this mode, the game would lose all its potential.
I had this major bug, where loading screen would enter into a loop (this was on the near end of the game) so I was scared of losing all my