Bruni Multimedia - Developer Interview

A few days ago I had the pleasure to try out the Steam edition of General Practitioner, and things are surely changing for adult-games fans out there. What started as Patreon niche, is now turning to Steam as a reliable and trustworthy alternative for adult game developers.

Although here at Sinical Anime Network we did a Steam Review of the game, it’s exactly the same version as the Patreon one, and I have been playing that one for quite some time now, so it was obvious we had to get to know more about the whole concept behind General Practitioner, and thus, talk to the creator behind it all; Bruni Multimedia.

I had the pleasure to interview Bruni, to get a sneak peak of the game’s early concept, how everything become a whole, and what awaits the players for the future. We also have a deep insight of one of the biggest issues adult developers face when working under Patreon.

Please, we ask our readers to read out full Review General Practitioner Here.

This is the interview conducted during the month of October, in 2018, and it’s a direct transcription of the conversation between myself representing Sinical Anime Network (SAN) and Bruni Multimedia (BM).

SAN: First of all, I would like to thank you for your time in the name of our community for your availability, and granting us the pleasure of this interview.

Ever since I first played the Patreon version, I really wanted to ask you, when was the point that you decided to start creating your game? Did you always want to make something like this, or did you just get pulled in by curiosity?

BM: My former job was being a programmer for accountability software here in Italy. Last year, on a Sunday while my pregnant wife was asleep on the couch, I was looking for an indie game to spend a few minutes and relax. I specifically looked for indies because they often are more entertaining than AAA games and I looked for medical-environment based ones which were amongst my favourite when I was a kid back in the 90’s. When I realized there were none I ended up on Patreon and their niche games, especially designed for adults and found out that people were making a lot of money by doing very beautiful games, but also very poor and lacking ones. So I told myself: “I want a game which does not exist, I have the skills to try and do it and Patreon could support the costs of this enterprise.” I woke up my wife and told her “Why not? I can do it”. It all started right there.

SAN: Now, that’s very interesting and spontaneous! Also, I assume you had to do quite the research before starting to work on the game. There's a lot of medical terms, diseases and technical details. Did you do all the research or did you have professional medical tips?

BM: A friend of mine, who’s a real doctor, is giving me professional tips, but I did much research on many medical websites, especially for the English terminology of each exam/illness/medical situation, which are often very different from Italian words.

SAN: It’s surely a very long process. At this point in time, how much is completed for the General Practitioner, in percentage, from 1 to 100%? What would be the right number?

BM: I’d say about 60%, development got a huge boost when I left my job to start my own Software House and I became a full time developer. Before that the final release was scheduled for Q3 2020, now it is scheduled for Q4 2019.

SAN: A few months ago, Patreon had a few issues with adult content, did that affect you? And now with Steam, allowing adult games, do you think something drastically positive will change?

BM: It is affecting me right now, in fact, as we adult game developers are facing a huge decrease of pledges, almost by 40% in some cases. This means that many projects had to shut down completely. I owe Patreon a big deal, they made this whole project possible and I still rely on them for a living, but lately we started to feel like the old uncle who comes to visit. At first everyone is very eager but after a few days he becomes an unwanted guest. Patreon doesn’t really like us, not at the extent of supporting us in any real way, but they don’t kick us out because it would cause an upstir in the community, and that’s bad publicity. If Patreon would really want to support us they could make a Patreon18+ for Adult Projects only, maybe paying us by bank transfer (like Steam does) instead of Paypal, which doesn’t want to be involved with us at all, and everybody would be happy. Unfortunately, this isn’t going to happen anytime soon, if ever. Steam, instead, is helping us a lot. I think the market should choose which products are to be prized and which ones are not, and by allowing adult content (to some extent) Steam is doing this. It all started with removing Steam Greenlight and its continuing up to this day, and this could be a huge boost for our own industry’s niche.

SAN: That’s terrible, hopefully things will change for the best. Do you, at this current time, have an ending defined, or does the Patreons will have a saying?