A few days ago, I had the opportunity to talk with Chan Chun Pan, Director from Cyber Uirusu Productions, the studio is currently working on Maiden City: The Last Collateral Damage, a cyberpunk visual novel that shall hit the stores later this year.
Its Cyber Uirusu Productions very first game, so we wanted to get some insight lights of what's to come, and maybe learn a little bit more about the developer plans for Maiden City: The Last Collateral Damage!
We tried to appease our excitement, since it’s not everyday a cyberpunk dystopian game comes out, but in the end, I guess we end up even more excited about it.
Checking the Steam Store Page reveals a very promising title, and hearing the plans from Chan Chun Pan himself, make things further interesting!
This is the interview conducted on 15th of June, and it’s a direct transcription of the conversation between myself representing Sinical Anime Network (SAN) and Chan Chun Pan. (Chan).
SAN: First of all, I would like to thank you for your time in the name of our community for your availability, and granting us the pleasure of this interview.
We love the concept for Maiden City: The Last Collateral Damage, and I personally would like to know what were your influences?
Chan: I would say my influences for creating Maiden City would be mainly my life experience and some other great games.
SAN: Checking the Steam Store trailer, I could say the sound quality is pretty fantastic. Is the game going to have dedicated soundtrack?
Chan: Well, regarding that, it's all still in development so everything could change. And the trailer music you heard will be the title music of this game, that's the current plan. That's probably all I could say for now.
SAN: Can I ask what plans do you have for the this game, would you like it to become a series of games, or do you have other things you'd like to do in the future?
Chan: Yeah, I do have plans to make this a series, but it depends. This game is more about learning the know-hows and building fan-base for my upcoming plan, which won't necessarily be a direct sequel to Maiden City: TLCD. But don't get me wrong, I love this game, it's like a baby to me. I'm certain you'll see that in the actual game.
SAN: Although we don’t know much yet, what inspirations did you use for your characters in terms of personality? Are they also inspired by personal experiences?
Chan: Yeah, definitely personal experience. In fact, I believe personal experience and works inevitably have an influence on each other. It's how people grow and how works gain souls. And a work that can touch an audience's soul always comes from a creator's personal experience. For example, I personally connect a lot with all three heroines, Chun, Alyson, and Catherine. They are like a part of me.
I also learned a lot from them when creating this universe by communicating with them on a personal level. It's all about reaching down into yourself.
SAN: We’re really happy to hear such passion coming from a developer! Can we also know, what's your favorite games of all times? For you personally?
Chan: Hands down for the MGS series. Despite its long history, it never lets me down by boring me, and it always lives up to the hype. I first played MGS2 when I was a kid and I have been a fan since then. Good story, fun gameplay, and most importantly, there's always new concepts and world issues introduced to the audiences. It's more than a good game. It's a combination of a brilliant mind and a caring soul. It's warm and human, and that's rare.
SAN: Changing into a more controversial subject, how do you feel about the new steam changes regarding content? Also, recently they announced that new games will have both achievements blocked until the game reaches a certain status. Do you think that might have a negative effect on you as a developer?
Chan: Oh really? I haven't had a chance to check that out yet. I'm not sure why they would do that, but I would say achievements and trading cards are ways of bringing the community together. I do see downsides to that. But that's just my first impression of this news. I believe they have something else in mind.
SAN: In this day and age, where visual novels are have frequent nudity, did you ever feel your game should have some sort of nudity? Maybe to get more attention?
Chan: No, not really. Unless nudity, its your all time plan for your game, I don't think one should do that just for the attention. I believe good games, with nudity or not, have its own way to get attention. And creating that kind of quality is part of the job as a game developer. Of course, I can't deny nudity is one way to do that job, but I certainly have no such plan for Maiden City series, aka my babies.
Sinical Anime Network would like to thank Chan Chun Pan for his time and availability, and for providing us with details and extra info about the upcoming game.
We recommend our readers to visit the Steam Store Page for Maiden City: The Last Collateral Damage, and learn more about the concept, and take a sneak peak at the available images.
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