new patron build Here : https://www.patreon.com/posts/sc-rpg-august-21012085 Released for public 6/9
I know that it is a long time since last post, but hey there is something you would like to know about this project. Maybe anyone already know or not that this game is getting much reference from D*rk*oul anyway. So we try our best to replicating many of the gimmick and mechanic.
This post contain the gimmick for the game in this month.
1. The first is Patron Rooms
in this room(castle) patron can interact with player in game. For now it will open to public but in final version this room can only unlocked by finishing the game once(like the dev room at chrono trigger at the end of time) XD
2. Environmental Change
Maybe some of you tried to force way to the nature. In this build that make it more vivid as the field also react and different enemies appeared when you destroy the ecosystem. There is some gimmick that affect the next area and so on, so please keep in mind on what choice you make.
3. Let there be light
As some place should be dark and creepy we make it so you can experience the "darkness". With Khas help, currently all torch except for gimmicks are lit but as the difficulty goes it will depends together with the hint point we gave.
4. After Death Care
Last but not the least is exp and gold penalty, as the last build quite harsh we decrease the amount to 10% from total amount. Together with it exp also the same though it will be quite tough to lost that so you can retrieve the exp and money on the spot you have died.
That's all for today and if there any comment about what should we put in the game please leave a comment or two.